We're talking a pretty high standard here. ![]() Now I'm just complaining, but then Mega Man 10 belongs to one of the best game series ever and Mega Man 2 is one of the best games in the world, ever. No weapon is a given replacement to Mega Man's own gun, which feels a bit sad. Here I get the feeling that each weapon is designed to kill a boss according to some "rock, paper, scissors"-approach. Half the fun of Mega Man 2 was that you could use Flash Man's weapon to stop time where it was needed or use Metal Man's versatile gun. Most importantly, the weapons are not as fun to use. There's not as many good songs that get stuck in your head as there were in Mega Man 9 either. There are some really annoying spikes placed around the levels and in many places it just feels evil and not at all like the hard justice that has become the series' hallmark. While the level design has received a graphical boost, the levels themselves don't seem as thought through. Mainly because it doesn't really have the same sense of finesse. But I think that the difficulty of Mega Man 10 is a bit nicer than in the ninth game, except for a few really tricky passages. The levels need to be studied in order to have even have a chance to survive and for those who are not used to this kind of game it is almost maddeningly difficult. A clever platform game with so much action that I almost faint. ![]() You know what you get when you buy Mega Man 10. I know that electricity is good against water bosses so I go for Pump It next. Sheep Man's level turns out to be full of electricity and a joy to dance my way through before I finally meet up with a really cool boss and conquer Thunder Wool. Now the levels are as wonderfully colorful as they should be with plenty of proper backdrops. The first thing that hits me when I start up Mega Man 10 is that the latter problem seems to be fixed. The game was very black, which isn't Mega Man to me. If I had any complaints about the design last time, it would probably be that the levels were a bit colorless. Pixels are art, and it was great to hear Capcom's composers working within the constraints put on them by the NES sound chip again. ![]() The controls will never be that wonderfully precise if the levels aren't rendered with such clarity. Capcom went back to its roots, not only because it was retro-cool, but because Mega Man thrives in glorious 8-bit. Sheep Man, Commando Man, Blade Man, Strike One, Solar One, Chill Man, Nitro Man and Pump It stare at me from the screen that let me choose which of them I'll start out with, before I pick Sheep Man and another Mega Man adventure begins.Īfter Mega Man 2 (one of the best games ever) the 2008 hit Mega Man 9 is probably my favorite in the classic series. Wily is supposed to be innocent this time, Capcom tells us, but wise from experience I know that the last boss will be the good old doctor anyway. A bunch of robots are running wild, which has something to do with the robot virus Roboenza.
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